(*chanimations – “An Alchemist’s Tale” (Sourceress SET 8)

“The green brew boiling…”

Sourceress_Poster_AnAlchemistsTale


======
-The Sourceress-
“An Alchemist’s Tale.”
October 2011
======

Sourceress SET 8 -An Alchemist’s Tale- brings you everything you need for a real Halloween’s night brew – or your RP character’s alchemy room.

The set contains photography props and poses with the following properties:

10 POSES (no mod/no transfer):
——————————–

• (*alchemy_intoThePot,
• (*alchemy_smell,
• (*alchemy_taste,
• (*alchemy_stir,
• (*alchemy_try,
• (*alchemy_tryKneel,
• (*alchemy_look,
• (*alchemy,
• (*alchemy_watcher,
• (*alchemy_wather (handUp)

All POSES are static and come with ‘copy’ rights so you can put them into your posestands or make own poseball arrangements.

PROPS (detailed info to each after listing):
———————————————-

Rezz:
(copy/no transfer/no modify)
• (*chanimations – alchemyArmoire (highDetail) – 87 PRIMS
• (*chanimations – alchemyArmoire – 66 PRIMS
• (*chanimations – alchemyArmoire (LP) – 44 PRIMS

• (*chanimations – Alchemist’s WitchBrew Cauldron (miniProp) – 20 PRIMS

Rezz optional:
• (*chanimations ‘An Alchemist’s Tale’ multiPoseball – 1 PRIM
• (*chanimations ‘An Alchemist’s Tale’ multiPosestand – 4 PRIMS

Attachments:
(transfer/no copy/no modify)
• (*chanimations – alchemyBowl (left hand)
• (*chanimations – alchemist spoon (right hand)

Alchemy_008crop_blog

=====================
DETAILED INFORMATION
=====================

The alchemy armoire contains different menu-driven special effects ranging from animated textures (with on/off option) and animated prim effects to particles, and was created with love for details, fun, and custom textures.

The prims of the magic spheres offer different states, which you can access by menu to add the extra magic to your photoshooting or roleplay experience. To access the menu, click the cauldron. Menu offers you the following options:

• choose default sceneries or disable all special effects,
• add boiling cauldron, or turn them back off,
• select the state of the spell’s magic beams,
• set permissions who may access the above mentioned options to anyone, group, or owner only. – Default on rez is set to OWNER ONLY, pose menu is not effected by this selection.

Please keep in mind: To see glow and light, it requires for at least ‘basic shaders’ and ‘nearby local lights’ being enabled in preferences – ‘at least’ cause Windlight is obviously more picture taking fun ;-) )

Alchemy_007crop_blog

*ANIMATED PRIMS:
——————–

The spell adjustment menu works with stored prim animation frames – as a result of this you cannot [shift]-copy the spell because it would delete the stored frames and the copy of the prop will not function correctly – if you need multiple copies of the prop, ALWAYS rezz from inventory to ensure it works! Same applies for resetting: If required, rezz a fresh copy from inventory and delete the old one.

ATTACHMENTS:
—————-

The attachments come with (transfer/no copy) settings so you can pass it to your model – or rezz the items and position them instead if you’re unsure that they will give it back!

=======================
GENERAL INFORMATION
=======================

ADJUSTMENT OF POSES with /1a:
————————————

There are no poseballs, you sit directly on the prop! On first sit please note the messages in open chat – once sitting, either use included gesture with hot-key [F10] (the gesture is mod, so you can change the key) or speak /1a in open channel for the adjustment menu to open (both will only work if sitting on the prop).

‘Postion’ will allow you to move your avartar more forward, backwards, left or right (X and Y axis) and of course up and down (Z axis), if needed ‘Rotation’ menu gives you more options for your adjustment.

The script remembers the avartar custom settings of its 100 most frequent users who adjusted their positions as long as the prop stays rezzed.

HOT-KEY?
———–

You’ve never worked with gestures? It’s easy, go into inventory and right click it, then select ‘activate’ in the context menu. Once activated, just press F10 key and the adjustment menu will open up if you sit on any of our (*chanimations props using this feature! Typing /adjustPose in chat will have the same effect, SL chat bar will auto-complete the command after the first few characters typed if it recognizes it being an active gesture. The gesture is mod, so you can change hot-key or command to whatever is easier for you, just double-click on the gesture in inventoy to open it.

*PHOTOGRAPHER?
——————

To make it easier on photographers who work with models (or if you don’t want to adjust poses through a menu), a multiPoseballs (1 PRIM) is included, as well as first time in our releases a multiPosestand (4 PRIMS). This way you can freely move your model yourself instead of ‘instructing them’ where to place their avartar.

While the posestand navigates you through the poses with arrow buttons, the multiPoseball allows the one sitting on it to toggle the poses by using the pageUp/pageDown keys. Both multiPoseball and multiPosestand respond to /1 show and /1 hide to turn them invisible.

And as with everything scripted: Make sure you are in a sim that allows for scripts to run!

UPDATES:
———-

The prop includes an update script which will check for free upgrades when it is rezzed – to not loose the information of your adjusted poses through resetting/rezzing, you can call for the update manually by typing “/12update” (without quotes) in open chat. Please take note, the update script is not active until a first upgrade is made available. As well, you don’t need to check daily yourself, we keep you informed through our mainstore and our blog should a product have received an update: http://chanimations.deviousmind.net/about/updated/

TEXTURES:
———–

Most textures for this set (except skull&bones, frog, plant and butterfly textures) are custom made by Chandra Meehan for (*chanimations and deviousMind – if you find them used by anybody else not connected to us, please help protect original content and immediately inform us! Thank you in advance!

BAD SCULPTIE RENDERING
—————————–

If you have problems with sculpties seeming rough edged and not properly rezzing – go to Advanced Menu (if it doesn’t show on the top bar, press CTRL-ALT-SHIFT-D to show it), Debug Setting… – type ‘RenderVolumeLODFactor’ (without quotes) and set it to 4.000. It will take a short moment and your sculpties will render smoother when looking at them from a distance! Search the Wiki if you want more info about the RenderVolumeLODFactor.

Last but not least as with everything scripted: Make sure you are in a sim that allows for scripts to run!
Have fun and emerse in the roleplay!

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