(*chanimations – “The Siren’s Song”

“The Mermaid-Theory: it’s a thing!”


“The Siren’s Song”
by (*chanimations
September 2011

To avoid confusion right from the start: the pose set does not include any mermaid costumes – there are so many gorgeous ones existing on the grid so we focused 100% on putting your tail into the right position rather than drawing scales. ;D

The very first inspiration for this set came from a German poem, written in 1824 called “Die Lore-Ley”. It describes Lorelei as a siren who, sitting on the cliff above the Rhine river and combing her golden hair, unwittingly distracted shipmen with her beauty and song, causing them to get caught by the strong current and their ships to crash on the rocks.

But of course the stories of mermaids luring ships has been told many thousand times to sailors going to sea. Even though, funny enough, the association of a Siren being half woman half fish dates only back into the Middle Ages – in Greek mythology, the Sirens were three dangerous bird-women, portrayed as seductresses who lured nearby sailors with their enchanting music and voices to shipwreck on the rocky coast of their island.

Regardlessly, we stayed with the fishy version of Sirens! ;)

-The Siren’s Song- contains photography props and poses with the following properties:

16 (15) POSES:

(no mod/no transfer)

• (*mermaid_swim,
• (*mermaid_float,
• (*mermaid_float_finUp,
• (*mermaid_foxyFishbabe,
• (*mermaid_foxyFishbabe (alternative),
• (*mermaid_alluring,
• (*mermaid_prettyFish,
• (*mermaid_thinking (left),
• (*mermaid_thinking (center),
• (*mermaid_thinking (right),
• (*mermaid_stomach_finUp,
• (*mermaid_stomach,
• (*mermaid_stretchSit,
• (*mermaid_stretchSit (reverse),
• (*mermaid_sit,
• (*mermaid_sit (reverse)

All POSES are static and come with ‘copy’ rights so you can put them into your posestands or make own poseball arrangements with the set.

PROPS (detailed info to each after listing):

(copy/no mod/no trans)

• (*chanimations – SirenRock (aboveSurface) – 20 PRIMS
• (*chanimations – SirenRock (aboveSurface animated) – 24 PRIMS

• (*chanimations – SirenRock (belowSurface) – 38 PRIMS
• (*chanimations – SirenRock (belowSurface) (LP) – 26 PRIMS

• (*chanimations – SirenRock (indoorPond) – 22 PRIMS
• (*chanimations – SirenRock (indoorPond animated) – 23 PRIMS
• (*chanimations – SirenRock (indoorPond animated moreRipples) – 27 PRIMS

Rezz Optional:
(copy/no mod/no trans)

• (*chanimations – SirenSong multiPosestand – 4 PRIMS
• (*chanimations – SirenSong multiPoseball – 1 PRIM


We have included 3 different versions of the set for all possible location needs: one above water surface, one below surface on the ground of the ocean, and one – conveniently – should you decide you really needed a mermaid pond in your home (it’s a 9.3m radius, so we’re speaking BIG home!).


There are three posemenus in the prop, you’ll find them in the following prims:

POSE menu #1 is in the large center rock. If you are the first person using the prop, you can sit directly on spot #1 if you target this prim to sit. Click the stone again for pose menu.

POSE menu #2 is in the smaller rock on the right side of menu #1. same as above, you can sit directly on spot #2 if you target this prim directly before sitting.

POSE menu #3 is placed in the root prim – the persion sitting first will likely have this spot (unless they sit directly on the prim for menu #1 or #2). Any click on the prop will open the pose selection menu for the mermaid occupying this spot.


The BUBBLES menu can only be found in the below surface version of the prop. It also allows, to set permissions to turn particles on/off. You find it in the large starfish left of the main rock.

The ability to use the poses and sit options are NOT affected by this menu.


The prop includes an update script, which will check for free upgrades when it is rezzed – to not loose the information of your adjusted poses through rezzing, you can call for the update manually by typing “/12update” (without quotes) in open chat – or just rez another one from inventory :-)

If nothing happens at all on rez or the manual call, there is likely no update existing yet. We keep you informed through our mainstore and our blog should a product have received an update:




Of course there’s no pose-balls – you sit directly on the rezzed object!

The prop provides you with a pose adjustment menu to finetune your position – either use included gesture with hot-key [F10] (the gesture is mod, so you can change the key) or speak /1a in open channel for the adjustment menu to open (both will only work while sitting).

‘Postion’ will allow you to move your avartar more forward, backwards, left or right (X and Y axis) and of course up and down (Z axis), if needed ‘Rotation’ menu gives you more options for your adjustment.

The script remembers the avartar custom settings of its 100 most frequent users who adjusted their positions as long as the set stays rezzed.


You’ve never worked with gestures? It’s easy, go into inventory and right click it, then select ‘activate’ in the context menu. Once activated, just press F10 key and the adjustment menu will open up if you sit on any of our (*chanimations props using this feature! Typing /adjustPose in chat will have the same effect, SL chat bar will auto-complete the command after the first few characters typed if it recognizes it being an active gesture. The gesture is mod, so you can change hot-key or command to whatever is easier for you, just double-click on the gesture in inventoy to open it.


To make it easier on photographers who work with models (or if you don’t want to adjust poses through a menu), a multiPoseball (1 PRIM) is included, as well as a multiPosestand (4 PRIMS). This way you can send your models afk and freely move them yourself instead of ‘instructing them’ where to place their avartar.

While the posestand navigates you through the poses with arrow buttons, the multiPoseball needs to be triggerd by the one sitting on it and toggles the poses by using the pageUp/pageDown keys. Both multiPoseball and multiPosestand respond to /1 show and /1 hide to turn them invisible.

And as with everything scripted: Make sure you are in a sim that allows for scripts to run!

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September 2011
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