(*FetishCabaret SET 28 “BurlesqueSwing”

“Something’s in the air…”


FetishCabaret SET 28
August 2011

No cabaret would be complete without at least one hottie on a swing. So we made you a burlesque fancy one, filled it up with a bunch of sexy pinUp poses and gave it playful elegance with its matching style to our CarouselHorse and ZebraRide sets by adding those familiar twisted poles (or let’s say, it’s ribbons in this case) and wooden roses. And of course many, many color options :D All in all just the last piece that was missing for your perfect little pin up world of sexiness.

(*chanimations -BurlequeSwing- contains photography props and poses with the following properties:


(no mod/no transfer):

• (*swing,
• (*swing_pinSit (lookDown),
• (*swing_pinSit,
• (*swing_stand,
• (*swing_standKick,
• (*swing_standKick (reverse),
• (*swing_sideSit,
• (*swing_sideSit (reverse),
• (*swing_sideSit (hold),
• (*swing_kneel,
• (*swing_kneelSide,
• (*swing_kneelSide (reverse),
• (*swing_pinUp,
• (*swing_pinUp (lean),
• (*swing_pinUp (hold),
• (*swing_circusStar

All POSES are static and come with ‘copy’ rights so you can put them into your posestands or make own poseball arrangements with the set. To match the nature of the series, all poses are designed to look best with high heels, of course :-D

PROPS (detailed info to each after listing):

(copy/no mod/no trans)

• (*chanimations – roseSwing/S (wide) – 72 PRIMS
• (*chanimations – roseSwing/M (wide) – 72 PRIMS
• (*chanimations – roseSwing/L (wide) – 72 PRIMS

• (*chanimations – roseSwing/S (LP) (wide) – 45 PRIMS
• (*chanimations – roseSwing/M (LP) (wide) – 45 PRIMS
• (*chanimations – roseSwing/L (LP) (wide) – 45 PRIMS

• (*chanimations – roseSwing/S (narrow) – 72 PRIMS
• (*chanimations – roseSwing/M (narrow) – 72 PRIMS
• (*chanimations – roseSwing/L (narrow) – 72 PRIMS

• (*chanimations – roseSwing/S (LP) (narrow) – 45 PRIMS
• (*chanimations – roseSwing/M (LP) (narrow) – 45 PRIMS
• (*chanimations – roseSwing/L (LP) (narrow) – 45 PRIMS

Rezz Frames:
(copy/no mod/no trans)

• (*chanimations – swingFrame (Stand OptionA) – 9 PRIMS
• (*chanimations – swingFrame (Stand OptionB) – 9 PRIMS
• (*chanimations – swingFrame (Stand OptionC slim) – 11 PRIMS
• (*chanimations – swingFrame (Stand OptionC wide) – 11 PRIMS

• (*chanimations – swingFrame (Wall OptionA) – 5 PRIMS
• (*chanimations – swingFrame (Wall OptionB) – 5 PRIMS

• (*chanimations – swingFrame (Ceiling OptionA: wide) – 6 PRIMS
• (*chanimations – swingFrame (Ceiling OptionA: narrow) – 6 PRIMS

Rezz Optional:
(copy/no mod/no trans)

• (*chanimations – BurlesqueSwing multiPosestand – 4 PRIMS
• (*chanimations – BurlesqueSwing multiPoseball – 1 PRIM



There are two areas you need to know about to access the menus easily.

POSE menu is placed in a transparent prim starting short above the head of the model all the way up to the top of the swing. This way you can access it very easy while swinging due to the large area it responds to.

The COLOR menu, as well as menu to manually start/stop swinging and to set permissions isplaced in the root of the swing, so you can click any part of it to open this menu (except the pose-menu prim)

The swing is scripted to change the main color and, if you don’t want to go full uni-color, add an accent color. You can either use on of the presets, or pick your own color combinations. Available color choices to mix-and-match are the following:

• black,
• red,
• pink,
• purple,
• teal,
• blue,
• golden/sand.
• yellow,
• brown,
• white.


The set includes a short, medium and long version for each wide and narrow swing build. All come with a high and lower prim option. We have included different frame choices, 4 to have your swing “stand” on the ground, 2 wall hanging options, and 1 option to hang it from the ceiling. With all those possible choices, you will need to rezz and try a bit to find out what you like best :)

The length of the ceiling hanging can be adjusted through menu, as well as basic wood colors to change from dark to medium or white wood.


• (*chanimations – swingFrame (Ceiling OptionA: wide),
• (*chanimations – swingFrame (Ceiling OptionA: narrow)

Should you use either of the above frames to hang your swing on the ceiling, please take note: The lenght adjustment is set up with stored prim animation frames – as a result of this, you cannot [shift]-copy the item, as this process will delete the stored frames and you will no longer be able to use the menu properly – if you need multiple copies, ALWAYS rezz from inventory to ensure it works! Same applies for resetting. If required, rezz a fresh copy from inventory and delete the old one.


Of course there’s no pose-balls – you sit directly on the rezzed swing!

The swings will start swinging on sit, so you will need to turn swing off through the menu if you need to adjust the placement of your avatar. Click any wood part of the swing to open the main menu and select “stopSwing”. So once you don’t move anymore, it’s way easier to get situated :D

The swing provides you with a pose adjustment menu to finetune your position – either use included gesture with hot-key [F10] (the gesture is mod, so you can change the key) or speak /1a in open channel for the adjustment menu to open (both will only work if sitting on the prop).

‘Postion’ will allow you to move your avartar more forward, backwards, left or right (X and Y axis) and of course up and down (Z axis), if needed ‘Rotation’ menu gives you more options for your adjustment.

The script remembers the avartar custom settings of its 100 most frequent users who adjusted their positions as long as the set stays rezzed.

That’s all you need to know, have fun and keep in mind:
“A swing is good for many things…”



You’ve never worked with gestures? It’s easy, go into inventory and right click it, then select ‘activate’ in the context menu. Once activated, just press F10 key and the adjustment menu will open up if you sit on any of our (*chanimations props using this feature! Typing /adjustPose in chat will have the same effect, SL chat bar will auto-complete the command after the first few characters typed if it recognizes it being an active gesture. The gesture is mod, so you can change hot-key or command to whatever is easier for you, just double-click on the gesture in inventoy to open it.


To make it easier on photographers who work with models (or if you don’t want to adjust poses through a menu), a multiPoseball (1 PRIM) is included, as well as a multiPosestand (4 PRIMS). This way you can send your models afk and freely move them yourself instead of ‘instructing them’ where to place their avartar.

While the posestand navigates you through the poses with arrow buttons, the multiPoseball needs to be triggerd by the one sitting on it and toggles the poses by using the pageUp/pageDown keys. Both multiPoseball and multiPosestand respond to /1 show and /1 hide to turn them invisible.

And as with everything scripted: Make sure you are in a sim that allows for scripts to run!


The swing includes an update script, which will check for free upgrades when it is rezzed – to not loose the information of your adjusted poses through rezzing, you can call for the update manually by typing “/12update” (without quotes) in open chat – or just rez another one from inventory :-)

If nothing happens at all on rez or the manual call, it might be there is no update set up yet – it will function once a first update is available. We keep you informed through our mainstore and our blog should a product have received an update:


All textures for this set are custom made by Chandra Meehan for (*chanimations and deviousMind – if you find them used by anybody else not connected to us, please help protect original content and immediately inform us! Thank you in advance!


If you have problems with sculpties seeming rough edged and not properly rezzing – go to Advanced Menu (if it doesn’t show on the top bar, press CTRL-ALT-SHIFT-D to show it), Debug Setting… – type ‘RenderVolumeLODFactor’ (without quotes) and set it to 4.000. It will take a short moment and your sculpties will render smoother when looking at them from a distance! Search the Wiki if you want more info about the RenderVolumeLODFactor.

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August 2011
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