Archive for October, 2010
Two extra days!
After talking to a friend earlier today, i had myself convinced to consider extending the deadline… and guess what, Lucca says “extend it!” as well so here you go: you get another two days to give you at least Friday evening and (depending on your time zone) almost all Saturday to create some more halloween goodness… I admit you have a point it doesn’t make sense to cut it off just before the weekend :-D
New deadline Saturday, October 30th still at noon SLT!
…till Deadline to our Halloween Contest!
Hurry, hurry before the witches get you ;-) All rules can be found here – very curious what you’ll all come up with, what we’ve seen so far has been more than promising :-D
Good Luck everybody!!
“Ladies and Gentlemen, boy and girls, children of all ages……”
-A Tale of Fortune-
Vintage Circus Set
-A Tale of Fortune- contains photography props and poses with the following properties:
10 (8) POSES (no mod/no transfer):
• (*fortuneSelect (point),
• (*fortuneSeer (wrap),
• (*seeker_surprise (longArms)
All POSES are static and come with ‘copy’ rights so you can put them into
your posestands or make own poseball arrangements.
Two of the poses come in different versions: (*fortuneSelect to match your storytelling (hand gesture),
and (*seeker_surprise to work with different length of arms (hand position)
PROPS (detailed info to each after listing):
(copy/no transfer/no modify)
• (*chanimations Fortune’s Table (w/chair) – 50 PRIMS
• (*chanimations Fortune’s Table (LP) (w/chair) – 39 PRIMS
• (*chanimations Fortune’s Table (w/o chair) – 39 PRIMS
• (*chanimations Fortune’s Table (LP) (w/o chair) – 29 PRIMS
• (*chanimations Seeker’s Chair – 11 PRIMS
• (*chanimations Fortune’s Tent – 27 PRIMS
• (*chanimations ‘A Tale of Fortune’ Seer multiPoseball – 1 PRIM
• (*chanimations ‘A Tale of Fortune’ Seeker multiPoseball – 1 PRIM
• (*chanimations Fortune’s gypsyChair – 11 PRIMS (decor only w/o poses)
(transfer/no copy/no modify)
• (*chanimations tarotCard (right hand)
Our new (*chanimations VintageCircus release ‘A Tale of Fortune’ comes again with a neat little phototrick – and here’s how you make good use of it when working in a graphics program on the picture! Click the image for a full screen view!
Some of the steps are not described as detailed as they could be, I am assuming you are a little bit familiar already with the filters in your graphics programm of choice ;-) I am not quite as familiar with the exact names and where you find filters in all the programs, but chances are if you search the web you will find out fast if your program can do a feature or not – or what the workaround might be!
If you have any questions regarding a step, feel free to leave a comment here and I’ll try to clarify – if I notice a question comes up repeatedly, I might edit this post in the future to add the FAQs ;-)
Have fun recreating!
!dM deviousMind and
(*chanimations photography props and poses
Halloween pictureContest October 2010
Well I wasn’t really planning to do another photo contest this year… but while browsing through our flickr pool it got the better of me! And it’s probably pretty obvious – I LOVE Halloween! So I summoned one of those dead vampire brides into the creepy attick of deviousMind sim and shot away, barely making it not to be eaten. So here’s the result, and I am proud to announce:
And of course there is some goodies to be had for you as well:
• 1500L paid out to you directly, plus a 1500L gift card for (*chanimations
• A big spider!
• 1000L paid out to you directly, plus a 1000L gift card for (*chanimations
• A half-as-big spider!
• 500L paid out to you directly, plus a 500L gift card for (*chanimations
• A spider that’s a bit smaller than half-as-big!
…True enough the spiders were just a joke at first, but now that I’m thinking about it….. *evil grin*
Please follow these guidelines for your submission:
1. I would like to see what you do with my creations and the Halloween theme. For that reason, I’d like to see (*chanimations and !dM deviousMind items as main part of the image. It doesn’t matter if you mix poses and clothing items or if you use clothing with other creator’s poses and vice versa, my photoprops with somebody else’s fashion. However, please credit the things you have used in your picture description.
2. Only pictures who follow the above main rule are eligible to enter – beyond that, all graphical styles and themes are allowed! I’m curious what Halloween is going to be for you this year… It doesn’t matter if it’s creepy, cheerful, bloody or pin-up burlesque – all traditions, stereotypes or new approaches to the theme are allowed and welcome :-D
3. Post-production with any graphic program is allowed and encouraged, but of course also ‘plain SL snapshots’ can be submitted if you feel it works with your image concept!
4. MOST IMPORTANT:
You are the creator of the artwork and hold full rights on the image! Please don’t hire a photographer to do the work for you! With submitting your pictures to the contest, you are granting deviousMind the right to use it in connection to our sim (for example pictures in the buildings, to post on our blog, or future use connected to deviousMind).
ENTRIES and DEADLINE
5. No specific image formate or proportionas are required just don’t make it tiny :-D meaning, have one of the sides (height or width) be at least 1000 pixel.
6. You may submit up to TWO entries. Take your time and decide on your finals and don’t submit more than those two. Changes on your selections can be made until deadline – not afterwards. If you submitted MORE than two images, please understand that your entries CANNOT be considered for the first prizes.
7. Submit your picture to our flickr pool at http://www.flickr.com/groups/chanimations – if it is needing ‘restricted’ flagging according to flickr ToS, please follow the link on the group page to our v18+ image pool.
7.a OPTIONAL: if you don’t have a flickr account, leave a comment with a link where your image can be downloaded in the comments to this post. Your comment MUST include ‘Submission for pictureContest by [YOUR AVATAR NAME]’ to be able to contact you and as well recognize it as “not another spam link” :-D (Please don’t use this option if you DO have a flickr account, to keep it easier managable)
8. Your work MUST be TAGGED with “deviousMind halloweenContest 2010” otherwise it will not enter the contest (we will search by tag to see all submissions since there is other images in our pools as well). So if the picture doesn’t show up in search it will likely not be seen :-(
9. Deadline for entries will be Thursday, October 28th 2010 at noon Second Life time (12pm SLT). Submissions after this time will not be valid anymore.
Extended Deadline: Saturday, October 30th 2010 at noon SLT! Good luck!!
Have fun, and we’re looking forward to see your creativity and your entries!
I’ve ran across a few different blogposts lately that took on the issue of ‘good picture taking’ in SL and what it means for the respective writers, as well as some nice posts picking up the challenge trying to explain ‘their way’ of snapshooting. So to not reinvent the wheel, have a look at Chic at Phil’s Place “The Photo Dilema” for a rather nice analysis regarding the use of shaders and resolution, or have a look at Luna Jubilee’s “How to take a High Res Snapshot” tutorial if the term ‘high res’ doesn’t sound familiar to you at all. And last, if you’re more the definition type, a nice write-up in Vint Falken’s “SL Photography: Tips and Tricks” which explains you exactly what each SL menu option does.
I liked the general idea behind all these post, so I decided to write another picture tutorial post to share a few secrets of my own when it comes to ‘raw SL snapshots’ using the means provided by the client. I am a more visual person, so I went and took a bunch of pictures for you, and you’ll find some explainations along with them for the whats and whys. There is no rights or wrongs in my opinion, just a very broad spectrum of possibilities to match your ideas and achieve a desired purpose. And for me it usually works best to just see some examples! Click the images for a larger resolution so you can read the texts ;-)
Choice of Angle and Zoom Tools inside Second Life
Probably the first step to overcome, and it comes with a zillion of different choices! There’s a few things to consider when picking your angle, but the most obvious is called ‘purpose’ – what are you trying to highlight in the image. Is it a landscape portrait to highlight a scenery or build? Is it telling a story between two characters? Is it artistic expression with dynamic angles? Or is it highlighting a person and their traits? Or a fashion portrait in which you like to show details of an SL creator’s work?
True enough, you’ll get a lot of cool pictures with just starting to snap away. But if you put some thought into what you like to achieve beforehand, you will need way less snapshots saved to your hard drive, trust me ;-D
So in the following a bunch of different angles and tries. I wanted a squared format, so that was part of my considerations from the start.
Your best friends are the zoom tools: That’s CTRL-0 (zero) to zoom into a scene, CTRL-8 to zoom out of a scene and create a wideangle format appearance – or something completely wild if you zoom out too far ;-D And if you need to go back to default camera position, CTRL-9 will get you there!
Why zooming? It allows you to balance the sizes of things, without having to move them around. I picked an avatar in front of a very detailed background to demonstrate what I mean. If you compare the sizes of the avatar’s head or length of arms, etc., with the size/position of the items in the background, you will notice that depending on zoom in or zoom out, the ratio changes and the avatar appears smaller or larger. As well, the angle in which you look at things changes depending on how extreme you zoom.
I am using angle and zoom as well to cover things I don’t want in the picture with my avatar. So you will notice for example a bright orange poster in the background of some examples, while others cover it up without having to move it out of the picture.
Shaders and Graphic Settings
The higher you can go, the better. But that doesn’t mean you need to switch to ultra and get a shadow compatible viewer along with a new computer to get some nice results. True enough, Ultra with shadow settings enabled are gorgeous if your computer can push it, but not all PCs/graphic cards survive to even launch the client. And since mine is one of those computers who translates ‘shadow viewer’ with ‘blue screen’ I’ll skip those in here and keep it more basic.
Bump and Shiney is the first ‘quality step’ to enable, and while it does not allow you to see any glow or light sources yet, it at least adds a soft metallic shine to prims that have bump mapping enabled. (See the collar and wheels of the train)
Basic Shaders should be possible to run even with an older computer, and they give already very decent results. Glow appears now, light sources are rendered (and with them you can influence your scene as well if the sun alone doesn’t get it for you). Moving the position of the sun in SL’s sky settings is pretty much ALWAYS a good idea. Write it big on your computer screen if you tend to forget it. It’s like your portable photo studio to make sure light falls on those parts that need it.
Atmospheric Shaders – the Windlight. Safe to say, likely the most revolutionary improvement of the SL client when it comes to picture taking. If you can run it, run it. If you can’t run it, consider to at least turn it on for a short moment to take a pic or two when the outcome of the pic really matters to you. ;-D
Expressing and enhancing…
If your computer doesn’t like atmospheric shaders, but you like to use them, only turn them on when your angle is set and all textures/prims are rezzed and loaded. If you have a lightsetting you like, save it. Being able to quickly get to it will help you a lot, and over time you will have a small selection of your favorite lights available so the more you use it, the more time-efficient you will get with it. (I used to leave the graphics performance tab in preferences open and minimize the window on my old computer, so I had quick access to turn it on and back off after the pic was taken)
Again, purpose is our main theme when picking a lightsetting.
If you like to go for a fresh beauty photography feel, don’t use extremely harsh light settings which make the flaws of SL’s avatar mesh screamingly obvious (unless you want to spend the time in a graphic program to fix it). On the flip side, if you want to go with drama and dynamic, try to give it that quality with contrasted shadows and light siluettes on the avatar by moving sun position coming from left or right instead of a direct frontal sun position.
Another aspect for light choices are the colors in your picture. A dark skintone will cope way better with harsh lights than a very pale one does. Like in my example, some pictures are over-exposed and the definition of face and texture of the white dress get lost. So if your main interest is the skin and dress, likely not go with that one ;-D
You will also notice that sun position ‘shapes’ your avatar, most obvious part is the face. In the example on the right side, top row, the sun shines from a high noon position down on the avatar – the shadows change the overal look dramatically – not quite what I was going for here either, although I like the intense fog in the background a lot!
In the end, I went with more subtle lights, choosing a little foggy feel for the background to draw the focus of the viewer towards the avatar.
Beyond the in-world light settings, there wasn’t much needed to be done in a graphics program. The only thing I did was enhanced the contrasts slightly, add some very minor blur, and added a frame to it.
And voila… This is what I ended up with!
Outfit: !dM deviousMind “Little Lenore”
Shoes: Stiletto Moody “Bare Judy” in white
Eyes: !dM deviousEyes “AngelDust” **ICEBLUE**
“Once upon a Midnight dreary…”
Burlesque Couture and Halloween Costume
by !dM deviousMind
Right after Halloween follows another holiday to allow you to bring out those gorgeous costumes: El Dia de los Muertos, the day of the dead. Predominantly celebrated with brightly colored street decorations and costumes in Mexico, the traditions of this holiday is spread into the US and carried by Mexican migrants all over the world. So we’d like to join in the celebration with our own little corpse bride inspired neo-burlesque creation! (And we’re pretty sure some of the possible costume combinations with this set would be likely a bit too burlesque for the original holiday – but it had to give you some options for the stage, right? *winks*)
This illustrated costume consists of a variety of different items and clothing layers, to allow you utmost flexibility when styling your avatar. Aside from base clothing pieces like stockings, pantyhose and satin panties, you will find little skull pasties to go with a frilly ornatmented corset, or if you prefer more covered up, a bodice/corset combination with roses, bones and skulls giving the perfect finish. And of course with a tutu inspired bridal skirt and veil, 3 different options of sleeves and attachments for the garter clips. And to make it all perfect, 4 different shades of a traditional facemakeups! (Please see full list of content and properties in the following – the face makeup requires a tattoo layer compatible viewer.)
Those attachments that may require resizing can be adjusted by touch through a resize menu. Please see included notecard for details.
As well included is an UPDATE CHECK to keep you up to date with every piece of this outfit – please read all information at the end of the content listing.
Shoes are NOT part of the costume – worn for the ad are releases by BAX Boots (back left and right), and Stiletto Moody (front).
You should find the following things in your new couture box: