(*Sourceress SET 5 “Source of Life”

“Nature’s rise…”

Sourceress_Poster_SourceOfLife


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-The Sourceress-
“Source of Life”
======

Sourceress SET 5 -Source of Life- is our release to celebrate the awakening of nature after the long winter – Or maybe it’s even gonna become part of the ritual room for your RP character – who knows.

The set contains the following photography props and poses with the following properties:

6 POSES (no mod/no transfer):
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• (*magicWand_kneel,
• (*magicWand_wander,
• (*magicWand_cast,
• (*magicWand_summon,
• (*magicWand_connect,
• (*magicWand_raise

All POSES are static and come with ‘copy’ rights so you can put them into your posestands or make own poseball arrangements.

PROPS (detailed info to each after listing):Quick-INFO_LifeSourceMenu2
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Rezz:
(copy/no transfer/no modify)
• (*chanimations – Source of Life (LP) – 74 PRIMS
• (*chanimations – Source of Life (LP) – 41 PRIMS

Rezz optional:

• (*chanimations ‘Source Of Life’ multiPoseball – 1 PRIM

Attachments:
(transfer/no copy/no modify)
• (*chanimations – magicFlower (left hand)
• (*chanimations – flowerPentagram (forehead) (mouth)
• (*chanimations – magicWand (right hand)

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DETAILED INFORMATION REGARDING CONTENT
=====================================

The magic pentagram is surrounded by menu-driven energy swirls, glowing grass patches and sculpted daisies and snails.

The prims of the magic spheres offer different states which you can access by menu and will add the extra magic to your photoshooting or roleplay experience. To access the menu, click one of the single daisy blossoms lying outside of the circle (high prim version has one on each side of the pentagram for easier access, the LP version only one). Menu offers you the following options:

• add ground effect of hide ground – make sure to lower the pentagram slightly into the floor for correct display of the soft slopes,
• show or hide the flexi grass between the daisies,
• add soap bubble particles, or turn them back off,
• select the state of the spell’s magic sphere – it is set up in two parts, and both can be set to low or high, or tuned off, you can as well turn both at the same time on or off,
• set permissions who may access the above mentioned options to anyone, group, or owner only. – Default on rez is set to OWNER ONLY, pose menu is not effected by this selection.

Please keep in mind: To see glow and light, it requires for at least ‘basic shaders’ and ‘nearby local lights’ being enabled in preferences – ‘at least’ cause Windlight is obviously more picture taking fun ;-) )

*ANIMATED PRIMS:
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The spell adjustment menu works with stored prim animation frames – as a result of this please take note that you cannot [shift]-copy the spell, as this process will delete the stored frames and the prop will not function anymore correctly – if you need multiple copies of the prop, ALWAYS rezz from inventory to ensure it works! Same applies for resetting. If required, rezz a fresh copy from inventory and delete the old one.

ADJUSTMENT OF POSES with /1a:
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There are no poseballs, you sit directly on the pentagram! On first sit please note the messages in open chat – once sitting, either use included gesture with hot-key [F10] (the gesture is mod, so you can change the key) or speak /1a in open channel for the adjustment menu to open (both will only work if sitting on the prop).

‘Postion’ will allow you to move your avartar more forward, backwards, left or right (X and Y axis) and of course up and down (Z axis), if needed ‘Rotation’ menu gives you more options for your adjustment.

The script remembers the avartar custom settings of its 100 most frequent users who adjusted their positions as long as the cage stays rezzed.

HOT-KEY?
———–

You’ve never worked with gestures? It’s easy, go into inventory and right click it, then select ‘activate’ in the context menu. Once activated, just press F10 key and the adjustment menu will open up if you sit on any of our (*chanimations props using this feature! Typing /adjustPose in chat will have the same effect, SL chat bar will auto-complete the command after the first few characters typed if it recognizes it being an active gesture. The gesture is mod, so you can change hot-key or command to whatever is easier for you, just double-click on the gesture in inventoy to open it.

PHOTOGRAPHER?
——————

To make it easier on photographers who work with models (or if you don’t want to adjust poses through a menu), a multiPoseballs is included. This way you can freely move your model yourself instead of ‘instructing them’ where to place their avartar. The multiPoseball responds to /1 show and /1 hide and allows to toggle the poses by using the pageUp/pageDown keys.

UPDATES:
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The spell includes an update script which will check for free upgrades when it is rezzed – to not loose the information of your adjusted poses through resetting/rezzing, you can call for the update manually by typing “/12update” (without quotes) in open chat. Please take note, the update script is not active until a first upgrade is made available. As well, you don’t need to check daily yourself, we keep you informed through our mainstore and our blog should a product have received an update: http://chanimations.deviousmind.net/about/updated/

TEXTURES:
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All textures for this set (except snails and daisy blossoms) are custom made by Chandra Meehan for (*chanimations and deviousMind – if you find them used by anybody else not connected to us, please help protect original content and immediately inform us! Thank you in advance!

BAD SCULPTIE RENDERING
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If you have problems with sculpties seeming rough edged and not properly rezzing – go to Advanced Menu (if it doesn’t show on the top bar, press CTRL-ALT-SHIFT-D to show it), Debug Setting… – type ‘RenderVolumeLODFactor’ (without quotes) and set it to 4.000. It will take a short moment and your sculpties will render smoother when looking at them from a distance! Search the Wiki if you want more info about the RenderVolumeLODFactor.

Last but not least as with everything scripted: Make sure you are in a sim that allows for scripts to run!
Have fun and emerse in the roleplay!

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April 2010
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