(*Halloween GIFT “Pit of Doom!”


Halloween 2009
“Pit of Doom”
by  (*chanimations

It’s Halloween time – so here is your gift photography set!

As with all our products, with much love for the detail, high quality textures and – whimsical creepyness! *evilsmirk*
The set contains photography props and poses with the following properties:

3 “POSES” *giggles* (no mod/no transfer):

• (*monsterEaten1,
• (*monsterEaten2,
• (*monsterEaten3

All POSES are static and come with ‘copy’ rights so you can put them into your posestands or make own poseball arrangements – needless to say, unlike our usually photoposes, these ones are the clearly ‘unpretty’ and well… avatar-being-chewed-on like *chuckles* all fullfilling the purpose! Happy Halloween 2009!!!

PROPS (detailed info to each after listing):

• (*chanimations – “Halloween Pit of Doom” – stuffed after one… – 33 PRIMS (no mod/no transfer)
• (*chanimations – “Halloween Pit of Doom” – VERY hungry! – 33 PRIMS (no mod/no transfer)
• (*chanimations – Halloween Pit of Doom multiPoseball – 1 PRIM OPTIONAL (no mod/no transfer)



Sit on the pit itself. On first sit a menu pops up allowing you to pick which pose you’d like. By clicking it again when sitting you will receive the menu to change between the poses.


When you sit, speak /1a in open channel for the adjustment menu (it will only work when sitting on it). ‘Postion’ will allow you to move your avatar more forward, backwards, left or right (X and Y) and of course up and down (Z), if needed ‘Rotation’ menu gives you more options.

The script remembers the avartar custom settings of up to 100 most frequent users who adjusted their positions as long as the moon stays rezzed and the scripts are not reset. Unfortunately it cannot keep the positions when picked up back to inventory and will rez back on default settings – but since the adjustment is easy and quick, this shouldn’t be a problem!


To  make it easier on photographers who work with models, or, if you rather want the moon up in the sky as ‘background’ prop and pose your witch on the ground, you can optionally use the included multiPoseball. This way you can freely move your model yourself instead of ‘instructing them’ where to place their avartar.

The multiPoseball responds to /1 show and /1 hide and allows to toggle the poses by using the pageUp/pageDown keys.


The prop comes in two versions for your preferred purpose – no matter which one you’ll use though, sink it into the ground until it’s no longer a square but nice and hilly as in the picture:

• ‘stuffed after one’ is your regular “one model pose prop” allowing you to select which pose you want to control which works best for an image angle – if you’d like more victims, just use the multiPoseball and copy as many of them as you like to add.

• ‘VERY hungry’ would be the prop you keep rezzed as Halloween decoration – it will allow to fit up to 8 avatars ‘on the plate’ so to speak *giggles* and fill up the empty seats with the next person sitting.


Join our update group if you’d like to stay in touch with us about new releases and future group specials, gifts and everything more!

Search for “(*chanimations” in groups if you’re only interested in our poses, or join “!dM deviousMind – UPDATE Group” (both without quotes) if you’d like to receive update infos about all our other products as well (skins, eyes, living space, and whatever else crosses our creativity *chuckles*) — the poses information goes out to both groups so no need to double-join!

Or have a look at our blog for new releases and looking back on old ones: http://chanimations.deviousmind.net


If you have problems with sculpties seeming rough edged and not properly rezzing – go to Advanced Menu (if it doesn’t show on the top bar, press CTRL-ALT-SHIFT-D to show it), Debug Setting… – type ‘RenderVolumeLODFactor’ (without quotes) and set it to 4.000. It will take a short moment and your sculpties will render smoother when looking at them from a distance! Search the Wiki if you want more info about the RenderVolumeLODFactor.

If you notice prims missing when moveing your camera closer to an object, check your Debug Settings for the rendermaxNodeSize – standard of the newer clients is 4096, which can be far too little with very detailed objects and lead to prims disappearing. A value of 6000 can safely be used even with an older computer and will solve this problem.

Last but not least as with everything scripted: Make sure you are in a sim that allows for scripts to run!

That’s all you need to know – happy Halloween!

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October 2009
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