“This is Halloween…”
“Bewitched, Bothered and Bewildered”
It’s Halloween time coming – so here is one traditional Halloween photography set!
As with all our products, with much love for the detail, high quality custom textures and – whimsical creepyness! *evilsmirk* The set contains photography props and poses with the following properties:
8 POSES (no mod/no transfer):
• (*broomRide (up),
• (*witchStand (1),
• (*witchStand (2),
• (*witchStand (3),
• (*witchStand (4),
• (*witchStand (5),
• (*chanimations Bewitched – BASIC ZHAO II (no transfer/no mod)
All POSES are static and come with ‘copy’ rights so you can put them into your posestands or make own poseball arrangements. All allow free head movement – A little detail which can make quite the difference in your images!
PROPS (detailed info to each after listing):
• (*chanimations crescentMoon – 2 PRIMS (no mod/no transfer)
• (*chanimations starMoon – 9 PRIMS (no mod/no transfer)
• (*chanimations spiderMoon (solo) – 31 PRIMS (no mod/no transfer)
• (*chanimations spiderMoon – 36 PRIMS (no mod/no transfer)
• (*chanimations spiderMoon (moreStars) – 43 PRIMS (no mod/no transfer)
• (*chanimations – Bewitched multiPoseball – 1 PRIM OPTIONAL (no mod/no transfer)
• (*chanimations witchBroom (no copy/no mod)
• (*chanimations spider witchHat (no copy/no mod)
• (*chanimations halloweenCat (no copy/no mod)
• (*spider (right hand) (no copy/no mod)
• (*chanimations pet spider (right hand) (no copy/no mod)
• (*chanimations pet spiders (right hand w/ hold) (no copy/no mod)
DETAILED INFORMATION (please read!)
The Moon prop comes in different versions to match your picture ideas and/or prims you have available.
Sit on the moon itself. On first sit a menu pops up allowing you to pick which pose you’d like. By clicking it again when sitting you will receive the menu to change between the poses.
ADJUSTMENT OF POSES:
When you sit, speak /1a in open channel for the adjustment menu (it will only work when sitting on it). ‘Postion’ will allow you to move your avatar more forward, backwards, left or right (X and Y) and of course up and down (Z), if needed ‘Rotation’ menu gives you more options.
The script remembers the avartar custom settings of up to 100 most frequent users who adjusted their positions as long as the moon stays rezzed and the scripts are not reset. Unfortunately it cannot keep the positions when picked up back to inventory and will rez back on default settings – but since the adjustment is easy and quick, this shouldn’t be a problem!
To make it easier on photographers who work with models, or, if you rather want the moon up in the sky as ‘background’ prop and pose your witch on the ground, you can optionally use the included multiPoseball. This way you can freely move your model yourself instead of ‘instructing them’ where to place their avartar.
The multiPoseball responds to /1 show and /1 hide and allows to toggle the poses by using the pageUp/pageDown keys.
This is something we don’t usually do, but decided to include it for the seasonal occasion:
In case you’d like to use parts of this set for your Halloween costume, included you’ll find the stands, flights and sit of this posepack put together into a basic static AO – just wear! It’s based on the open source ZHAO II and allows you to add more poses to it or make own pose notecards – grab the help notecard from ZHAO menu if you like to do that to learn how. The textures used for this AO are created by (*chanimations to match this set :-)
The textures for this set are custom made for (*chanimations and deviousMind (besides the moontexture, hat-band and skulls) – if you find them used by anybody else not connected to us, please inform us! Thank you in advance!
BAD SCULPTIE RENDERING or MISSING PRIMS?
If you have problems with sculpties seeming rough edged and not properly rezzing – go to Advanced Menu (if it doesn’t show on the top bar, press CTRL-ALT-SHIFT-D to show it), Debug Setting… – type ‘RenderVolumeLODFactor’ (without quotes) and set it to 4.000. It will take a short moment and your sculpties will render smoother when looking at them from a distance! Search the Wiki if you want more info about the RenderVolumeLODFactor.
If you notice prims missing when moveing your camera closer to an object, check your Debug Settings for the rendermaxNodeSize – standard of the newer clients is 4096, which can be far too little with very detailed objects and lead to prims disappearing. A value of 6000 can safely be used even with an older computer and will solve this problem.
Last but not least as with everything scripted: Make sure you are in a sim that allows for scripts to run!
That’s all you need to know – happy Halloween!
Would you like to stop by in world?
You’ll find us at deviousMind/120/160/30 if you are interested in single poses only or to preview the poses on your avartar!