(*TravellingCircus & HalloweenCircus prefabs

“Ladies and Gentlemen, boys and girls, children of all ages……”


“HalloweenCircus” & “TravellingCircus” DoublePack
by !dM deviousMind and (*chanimations

It’s Halloween time coming – and cause we all love creepy things, we’ve created along with the release of the tent we use as our current (*chanimations VintageCircus mainstore, a bloody psycho-circus tent version as well!

Unlike the circus photoStage, this one is a full build to rezz on the ground and/or include in your sim-structure. It comes in two different version, as ‘clean’ (*TravellingCircus or bloody&dirty (*HalloweenCircus – and if you’d like both together, in a Halloween&TravellingCircus DoublePack.
(please click the respective links if you would like to view the offers on xStreet)

As with all our products, with much love for the detail, high quality custom textures and – whimsical creepyness! *evilsmirk* So, let’s look behind the curtains for the facts:

“Ladies and Gentlemen, boy and girls, children of all ages……”
*a truely off-sounding tune starts playing*

(please read!)

“HalloweenCircus” takes care of the darker side of entertainment of our VintageCircus series and offers the perfect background blend to all the current and future sets availabe – or simply as build on its own! The build itself does not contain any poses, and is noticably smaller than our previously released circus photostage, which makes it well suitable to stay rezzed on groundlevel. – We’ve included you a big, black watchdo…— well… SPIDER. *smirks* – And for the right circus-feeling of the TravellingCircus, we’ve included a pidgeon and some balloons to rezz around the tent – or just hold in hand!

The lights in the roof of the circus tent react on touch and can be turned on/off by clicking them. Please keep in mind: To see glow and light, it requires for at least ‘basic shaders’ and ‘nearby local lights’ being enabled in preferences – if lights on/off still doesn’t work (as with everything scripted) make sure you are in a sim that allows for scripts to run!


The tent itself is built on a footprint of 24x24m, with parts of the overlapping roof and ropes tied to the ground it extends to approximately 35x35m meter though. Height is an estimated 35m. You can grab a demo-footprint at our mainstore to take home and rezz to see if this works for you – the little lip is where the entrance of the tent is!


To match up with all needs, primcounts, and seasons, the pack includes three different versions of the circus tent with the following primcounts:



HIGH-PRIM – The true and creepy Halloween 2009 version:

(*HalloweenCircus (HP) total of 127 PRIMS
(copy/no transfer/no mod)

  • (*chanimations halloweenCircus (HP) tent with 88 PRIMS
  • (*chanimations halloweenCircus – spiderCurtains <phantom>
    with many spiders and 39 PRIMS
HIGH-PRIM – Creepy enough, but without all those ‘8-legged unwanted pets’:

HalloweenCircus with a total of 104 PRIMS (copy/no transfer/no mod)

  • (*chanimations halloweenCircus tent with 85 PRIMS
  • (*chanimations halloweenCircus – ornamentCurtains <phantom>
    consisting of 19 PRIMS
LOW-PRIM – Tent without the ropes connecting to the ground:

HalloweenCircus (LP) – total of 56 PRIMS (copy/no transfer/no mod)

  • (*chanimations halloweenCircus (LP) tent with 49 PRIMS
  • (*chanimations halloweenCircus – plainCurtains (LP) <phantom>
    consisting of 7 PRIMS



HIGH-PRIM – tent with ropes to the ground:

HalloweenCircus – total of 104 PRIMS
(copy/no transfer/no mod)

  • (*chanimations circusTent tent with 85 PRIMS
  • (*chanimations circusTent – ornamentCurtains <phantom>
    consisting of 19 PRIMS
LOW-PRIM – Tent without the ropes connecting to the ground:

HalloweenCircus (LP) total of 56 PRIMS
(copy/no transfer/no mod)

  • (*chanimations circusTent (LP) tent with 49 PRIMS
  • (*chanimations circusTent – plainCurtains <phantom>
    consisting of 7 PRIMS

Other Information:

As phantom parts cannot be linked to non-phantom parts, each of the above versions comes in an unlinked group of tent and curtains (2 pieces) – so make sure you have them selected as well when moving/rotating the tent for final placement – You do this by keeping [Shift] key pressed, then right-click choose ‘edit’ on the curtains, and (with still pressed shift key) right-click choose ‘edit’ on the tent. When both are highlighted with the blue/yellow lines, you can let go of [shift] and everything moves as a group now. – in worst case, re-rezz from inventory to go back to the original alignment.

All curtains are included as well separate, that way you can rezz the tent version you like to keep, and simply replace the curtains however your mood ;-) A complete plain curtain version is included for those cases where you’d like to build your own sign to go above the entrance – have fun being creative!!


The textures for this set are custom created for (*chanimations and deviousMind (except the spiderwebs and those textures with the pidgeon which are bought) – if you find them used by anybody else not connected to us, please inform us! Thank you in advance!


If you have problems with sculpties seeming rough edged and not properly rezzing – go to Advanced Menu (if it doesn’t show on the top bar, press CTRL-ALT-SHIFT-D to show it), Debug Setting… – type ‘RenderVolumeLODFactor’ (without quotes) and set it to 4.000. It will take a short moment and your sculpties will render smoother when looking at them from a distance! Search the Wiki if you want more info about the RenderVolumeLODFactor.

If you notice prims missing when moveing your camera closer to an object, check your Debug Settings for the rendermaxNodeSize – standard of the newer clients is 4096, which can be far too little with very detailed objects and lead to prims disappearing. A value of 6000 can safely be used even with an older computer and will solve this problem.

Would you like to stop by in world?

You’ll find us at deviousMind/120/160/30 – the circustent is the same as our current VintageCircus mainstore building with slightly differing entrance ornaments :-) and big fat ugly spiders – don’t forget to feed them! ;-)

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September 2009
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