“Everybody wants the milk……”
“Crème de Coco!”
A fruitFetish! PinUp SET #2
Let’s dive deeper into the fruitFetish! Literally! – This is our second release of a fresh and humorous vintage pin up series consisting of a total of 12 individual fruit and vegetable sets, and one CalenderPack which will allow you to create your own fruitFetish vintage PinUp calender… or a poster for your fridge… or postcard girls… or whatever. ;-)
“Crème de Coco!” contains photography props and poses with the following properties:
4 (2) POSES (no mod/no transfer):
• (*coconutCream (headMove),
• (*coconutDream (headMove),
All POSES are static and come with ‘copy’ rights so you can put them into
your posestands or make own poseball arrangements. Due to the nature of
this poseseries, foot positions look best when wearing high heels!
To allow for more freedom with the picture, a poseversion which allows
head movement is included.
PROPS (details for use after listing):
• (*chanimations fruitFetish: Coconuts! – 23 PRIMS (copy, no mod/no transfer),
• (*chanimations fruitFetish: Coconuts! (with Ground) – 24 PRIMS (copy, no mod/no transfer),
• (*chanimations fruitFetish: “Creme de Coco!” multiPoseball (optional) (copy, no mod/no transfer)
• (*chanimations coconut (right hand) (transfer, no copy/no mod)
• (*chanimations HairFlower (white lily) (chin) (transfer, no copy/no mod)
DETAILED INFORMATION (please read!)
(*chanimations Coconuts! come in two versions, with ground cover, and one without if you would like to rezz them at a place where grass just doesn’t make sense. If you’d like to use the version with ground, please take note to sink it slightly into the ground so you get the same effect as shown on the poster (otherwise it will just appear like a flat green square).
NO POSEBALLS NEEDED
No need to worry about pink and blue poseballs – you sit direct on on the coconuts! On first sit please note the chatmessage you are given – as well, a menu pops up allowing you to pick which pose you’d like. After that, you only click the pile again, and you’ll receive the menu to change between the poses.
ADJUSTMENT OF POSES:
To meet all different avartar sizes, an easy and intuitively to use adjustment-menu allows you to move the positioning of your avartar – height, rotation, everything! When you sit, speak “/1a” in open channel (without quotes) for the adjustment menu (it will only work for the avatar sitting on it). ‘Postion’ will allow you to move your avartar more forward, backwards, left or right (X and Y axis) and of course up and down (Z axis), if needed ‘Rotation’ menu gives you more options.
The script remembers the avartar custom settings of up to 100 most frequent users who adjusted their positions as long as the coconut bath stays rezzed and the scripts are not reset. Unfortunately it cannot keep the positions when picked up back to inventory and will rez back on default settings – but since the adjustment is easy and quick, this shouldn’t be a problem *grins*.
To make it easier on photographers who work with models, an optional multiPoseball is included. This way you can freely move your model yourself instead of ‘instructing them’ where to place their avartar. The multiPoseball responds to /1 show and /1 hide and allows the model to toggle the poses by using the pageUp/pageDown keys.
All attachments come with (transfer/no copy) settings so you can pass them to your model – or rezz the items and position them instead if you’re unsure that they will give them back!
The textures for our watermelons are custom made for (*chanimations and deviousMind – if you find them used by anybody else not connected to us, please inform us! Thank you in advance!
BAD SCULPTIE RENDERING or MISSING PRIMS?
If you have problems with sculpties seeming rough edged and not properly rezzing – go to Advanced Menu (if it doesn’t show on the top bar, press CTRL-ALT-SHIFT-D to show it), Debug Setting… – type ‘RenderVolumeLODFactor’ (without quotes) and set it to 4.000. It will take a short moment and your sculpties will render smoother when looking at them from a distance! Search the Wiki if you want more info about the RenderVolumeLODFactor.
If you notice prims missing when moveing your camera closer to an object, check your Debug Settings for the rendermaxNodeSize – standard of the newer clients is 4096, which can be far too little with very detailed objects and lead to prims disappearing. A value of 6000 can safely be used even with an older computer and will solve this problem.
Would you like to stop by in world?