“Ladies and Gentlemen – Lean back and enjoy….. ”
Fetish Cabaret SET 11
-VintageCarousel- could be considered the ‘extended version’ of our CarouselHorse – and is by far more than only poses and props!
To speed up your reading, here a brief overview on its main features:
• Adjustable animation-position for all avartar-sizes
• Remembers up to 50 avartar settings
• HUD-control for rotation, light switch and color change of the horses
• Optional automatic sensor for lights to react to nightfall and sunrise
• Auto-update check your carousel/HUD with future upgrades
• As with all (*chanimations products: unique custom high quality textures (optimized for quicker loading) and not-so-boring poses! *smirks*
(Important information to avoid confusion right from the start: The ad shows a closeup on one of the horses to give you a better idea of what the black horse texture and one of the poses looks like – the set does NOT contain a single stand-alone horse like FetishCabaret SET 7 “CarouselHorse” though – all carousel horses are linked groups and part of the carousel)
Please find in the following all information and detailed listing of content of this very special FetishCabaret Set:
7 POSES (no mod/no transfer):
For your vintage pin-ups:
• (* HorseBack_sit_turnRight
• (* HorseBack_sit_turnLeft
• (* HorseFront_sit
…And for your Fetish shoots:
• (* HorseBack_bondage
• (* HorseBack_bondage2
• (* HorseBack_kneelBondage
• (* HorseFront_bondage
All POSES are static and come with ‘copy’ rights so you can put them into
your posestands or make own poseball arrangements.
No more poseballs – the saddle of each carousel horse is replacing them. When sitting on the horse and you click the saddle again, you’ll receive a menu to change between the poses. And more than that, an easy and intuitively to use adjustment-menu allows you to move the positioning of your avartar – height, rotation, everything! When you sit on the horse, speak /1a in open channel for the adjustment menu. ‘Postion’ will allow you to move your avartar more forward, backwards, left or right (X and Y axis) and of course up and down (Z axis), if needed ‘Rotation’ menu gives you more options. Just remember which horse you saved them on (they are numbered). *chuckles*
And that’s all YOU have to remember, from there on the script does the work and remembers the avartar custom settings of the 50 most frequent users who adjusted their position as long as the carousel stays rezzed. Unfortunately it cannot keep the positions when picked up back to inventory and will rez back on default settings – but since the adjustment is easy and quick, that is only a minor problem *grins*.
TAKE NOTE: Leave the carousel off while getting on the horse and adjusting the poses – it’s a pain to do these things with rotation! If somebody hops on the horse while it’s spinning, you’ll need to ‘reset’ it manually if the prims jump out of synch see details in the end of this notecard – We’ll keep you informed on upgrades of this phenomenon with the update system of the carousel!
PROPS (detailed info to each after listing; Primcounts in next section):
• (*chanimations VintageCarousel (no mod/no transfer)
• (*chanimations – CarouselSwitch HUD (no mod/no transfer)
• (*carousel lightSensor (owner only)
(no mod/no transfer)
Added is a high-prim and a low-prim version of the VintageCarousel; all scripts have been compiled to MONO and replaced with the upgrade to 2.0 to lower script runtime lag a bit and reacts slightly faster to the commands.
Due to SL linking limitations and for the rotation to work, the carousel comes in an unlinked group of 3 parts – so it shows as one combined object in your inventory. when rezzing, give it a short moment for the sculpties to load. As well the carousel will contact our update server for product updates and inform you if there’s an upgrade available for your carousel which you will receive for free if one is found.
Now, moving and roting the carousel: Keep the [SHIFT] key pressed when you edit/select the parts – that way you can select multiple objects. Make sure you have all 3 objects before moving it. If you missed one, go to Edit–> Undo and the moved parts snap back and you can grab the missing piece. In general the alignment of the carousel is easy, it is all centered around the inner pile. There is no need of an 100% exact placement as long as the ring of the carousel PART 2 is placed around the central colum of the carousel. And in worst case – rezz it back out from inventory, there it comes aligned again as it should be. :-)
You can rezz the lightSensor optional near the carousel. If rezzed, it will check all 4 minutes on the Region Default Environment Settings (NOTE: not what you change in your viewer or windlight, but what the estate manager determined ‘time of day’ in the sim you’re at) – if night comes, the sensor will turn the carousel lights on, and again automatically turn them off with sunrise. If it doesn’t change immediately – give it these 4 minutes needed. :-)
You can switch between ‘manual light state’ (turn on light during day, turn off during night) and the automatic one by using your HUD or clicking the rezzed sensor – but the sensor will listen to Owner only (this is to allow you to keep it rezzed, avoid people randomly turning lights on/off and saves you the time of needing to check constantly)
Wear the HUD for all other function of the carousel – it allows you to start the carousel, first click makes it rotate slow, second clicks speeds up the pace, third click turns it off again. You can as well turn lights on/off via the HUD, and change the colors of the carousel horses. Options are black, white, and wood. Added is as well the option to show/hide feathers of the horses now.
The VintageCarousel checks for upgrades automatically when rezzed. If you keep it rezzed and to not loose the sitting positions saved, you can manually trigger this check by saying /12update within chat-range of the carousel, it will initiate the process and send your updates.
And as with everything scripted: Make sure you are in a sim that allows for scripts to run!
Obviously this is not the smallest of objects – but it’s efficient in it’s balance of details vs. prims, and as well offers you for worst case scenarios to rez it only with 3 horses (but what kind of carousel is that then…) the base uses approximately 20×20 square meters
Anyhow, here the stats:
(*chanimations VintageCarousel – 205prims (the main carousel build with 3 horses)
(*chanimations VintageCarousel – PART 2 (three more horses) – 169prims
(*chanimations Carousel – PART 3 (basis w/ stairs and railing) – 4prims
(*carousel lightSensor (optional) – 1prim
Total for all 3 parts: 378prims
(or 379 with the light sensor)
PLEASE TAKE NOTE:
with the current two parts, you might experience them moving out of sync when somebody hops on the horses while the carousel is turning. – The parts will snap back into their rezzed state though when you select them in edit mode. – Still working on an easier solution for fixing this – hence why the free upgrade system for you – so you can be sure you’re up-to-date with your carousel :-)
Low-Prim Version (added with update 2.0)
Added as well a LP prim version of the VintageCarousel, in case you want to keep it rezzed on your sim. I down-primmed it enough to be able to link all horses together so they don’t run out of synch anymore when somebody jumps on while it is spinning. Unfortunately due to prim-linking restrictions, it is not possible to do the same with the high-prim version.
Primcount for the LP version:
(*chanimations VintageCarousel v2.0 (LP) — 37prims
(*chanimations VintageCarousel – PART 2 HORSES v2.0 (LP) — 247prims
(*chanimations Carousel – PART 3 (basis w/ stairs and railing) — 4prims
That’s all you need to know, so from here on…. have fun and keep in mind:
“The Show must go on – but we’ll take care of that another day…”
Would you like to stop by in world?
You’ll find us at deviousMind/120/160/30 if you are interested in single poses only or to preview the poses on your avartar!